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Implementing Design Patterns

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Reference: DE-04
Duration: 3 Day(s)

Description

Design patterns describe simple yet elegant solutions to specific problems in object-oriented software design. There are many publications, such as the GoF’s Design Patterns, that any serious software development team should not be without. Implementing design patterns in a specific language is, however, not always straightforward.

This course is aimed at software developers who wish to implement design patterns and can be presented for a number of target languages including; Ada, C++, C# and Java. It introduces the concept, static structure and dynamic behaviour of design patterns, why they originated as well as their applicability in the real world.

Using a standard approach, delegates will examine a number of commonly used design patterns and be presented with various implementation techniques, while discussing the benefits and drawbacks of each. The course is intended to be tailored to the client’s needs, by working with Objektum Solutions to cover the patterns required.

This course is presented in the form of a workshop, providing delegates with ample opportunity to code, compile and execute several commonly used design patterns on industry related problems.

Content

  • An Introduction to UML
  • An Introduction to Design Patterns
  • How to Implement the Singleton Pattern
  • How to Implement the Object Adapter Pattern
  • How to Implement the Command Pattern
  • How to Implement the Factory Pattern
  • How to Implement the Observer Pattern
  • How to Implement the Iterator Pattern
  • How to Implement the Mediator Pattern
  • How to Implement the Strategy Pattern
  • How to Implement the Decorator Pattern
  • How to Implement the Composite Pattern

Who should attend

Software engineer who wish to understand how design patterns are translated into code.

Prerequisites

A good working knowledge of UML class modelling and the target language is required in order to attend this course.
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